Friday, June 22, 2012

22,500 blocks?

no problem...
Try it out, takes a moment to load all the blocks, but once it does...

5 comments:

  1. how in the world do you always manage to make your movement speed framerate dependent?

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  2. I just copy pasted some code from the Unity Community Wiki... I didn't feel the need to write a camera script for this test.

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  3. honestly it would've only taken like 2 minutes at most, seeing as unity already has the major portion of the code for the gameloop set up. All you would have to do really is apply a force dependent on deltatime when moving in any of the four standard directions.

    pretty funny that the unify wiki doesn't have better examples, but i guess nobody cares enough to put decent code up on there.

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  4. Where are you going with all these new models and whatnot?

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  5. Nowhere, they are all very old models, I just needed to add a bunch of different stuff.

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