this is the blog for the videogame company RobotLovesKitty.
how in the world do you always manage to make your movement speed framerate dependent?
I just copy pasted some code from the Unity Community Wiki... I didn't feel the need to write a camera script for this test.
honestly it would've only taken like 2 minutes at most, seeing as unity already has the major portion of the code for the gameloop set up. All you would have to do really is apply a force dependent on deltatime when moving in any of the four standard directions.pretty funny that the unify wiki doesn't have better examples, but i guess nobody cares enough to put decent code up on there.
Where are you going with all these new models and whatnot?
Nowhere, they are all very old models, I just needed to add a bunch of different stuff.